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Slay the spire calipers
Slay the spire calipers





slay the spire calipers

Its 25 base damage jumps to 50 or 75, depending on your stance. At 25 damage for 3 energy, that’s just over 8 damage per energy–hardly more than a strike.īut play it while in Wrath or Divinity and this card HURTS. Ragnarok’s base damage isn’t anything too impressive.

SLAY THE SPIRE CALIPERS UPGRADE

If you’re lucky with proc’ing the upgrade or have ways to save a card from Exhaust (such as Strange Spoon or Exhume), this card’s damage can scale incredibly high.Īt 5 kills, it hits for 30-40 damage. Players can only find this card during an Act 2 event, but that still leaves maybe 15 to 20 chances to upgrade it during fights. And it gets stronger the higher you climb! Burn goes to discard (instead of the draw pile)Įven before any upgrades, Ritual Dagger is a good deal at 15 damage for 1 energy.For another, Immolate’s damage might help you end the fight before you even have to worry about reshuffling. For one, the Burn gets added to your discard so it might be a while before you see it again. Immolate does add a Burn to your discard, but it’s usually not a problem. If you can manage to throw down a Thunderclap first, even better. While that’s not amazing for single-target damage, its wave clear potential in multi-combat rooms is through the roof.ĭealing 28 damage to every enemy in the room is amazing damage. Pairs well with Ironclad’s many ways to apply VulnerableĪt a cost of 2 energy, Immolate doles out 10.5 damage per energy (or 14 if upgraded).Ironclad has loads of ways to apply Vulnerable, too, which increases Bludgeon’s damage even more. At 3 energy cost, that means you get a rate of about 11 or 14 damage per energy. Bludgeon is perfect for Ironclad: big damage with no frills.īludgeon smacks for 32 damage, or 42 if upgraded. Some honorable mentions that didn’t make the list include Perfected Strike, Hemokinesis, Empty Fist, and Carnage.Ī classic hard-hitter. That’s not to mention all the powerful Skill and Power cards that can boost or deal damage, too. For the sake of this list, I’ve focused just on Attack cards, but the best card for damage will depend on your deck. Like most of Slay the Spire, big damage is highly situational. You need quick, hard-hitting damage and stop them before they wear you down. Many enemies scale up during extended fights–especially in the later Acts. A successful run requires a balance of block, card draw, energy recovery, but none of that will get you the win if you can’t dole out enough damage to kill off enemies.

slay the spire calipers

Damage is the name of the game in Slay the Spire.







Slay the spire calipers